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MessagePublié: 24 Fév 2007 12:32 
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Good bye spe shad en pve :


Major changes in sight with the incoming patch 2.0.10.

World of Warcraft PTR Patch 2.0.10


General

* Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
* Goliathon and his shardlings can no longer be pulled to nearby areasthat have guards.
* More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
* The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
* The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
* Battle of the Crimson Watch: Illidari Mind Breaker has been weakened. Illidari Highlords can now be CC'ed but not Charmed.

PvP

* Arenas
* The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
* The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
* The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
* The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
* The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
* The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
* The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
* The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
* The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
* The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
* The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
* The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
* The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
* The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
* The cost of the "Libram of Justice" has been decreased to 1000 arena points.
* The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids

* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
* When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
* "Feral Charge" now removes all snaring effects.
* "Bear Form" now grants 25% increased stamina instead of 25% increased health.
* "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* "Savage Fury" no longer affects "Mangle (Bear)".
* "Savage Fury" no longer applies to "Maul" or "Swipe".
* The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* "Improved Leader of the Pack" can no longer get critical heals.
* The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).

Paladins

* The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 20 second cooldown.
* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

Shaman

* The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
* The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
* "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

Warlock

* "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
* Fixed a bug where the stealthy bonus was not getting applied to the "Eye of Kilrogg."

Warriors

* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
* All warriors had their critical strike chance adjusted upward slightly (about 1%).
* "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
* The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
* "Charge", "Intercept", and "Intervene" now remove all snaring effects.
* "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items

* The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
* The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
* "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
* The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
* Corrected many items that had incorrect stat values assigned to them.
* The rewards from the "Fel Embers" quest are now superior items as intended.
* Reduced the damage dealt by "The Lightning Capacitor".
* Corrected the level requirement of the "Fist of Reckoning".
* "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
* "Burnoose of Shifting Ages" can now be disenchanted.
* "Nethershrike" now has the proper sell value and can be disenchanted.
* Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
* The "Marksman's Bow" now has the proper damage range.
* "Hourglass of the Unraveller" will now properly increase ranged attack power.
* Corrected the socket bonus for "Soul-Collar of the Incarnate".
* Corrected a typo in the set bonus of "Warbringer Armor".
* "Ruby Slippers" now properly have a cast time.
* Corrected the min use level of "Terokk's Shadowstaff".
* "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
* "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
* "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
* "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
* "Aldor Guardian Rifle" now has a range correctly set on it.
* The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
* The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
* The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
* The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons

* Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
* Shadow Labyrinth Reduced the chance of a Cabal Assassin ambush.
* Shattered Halls: Removed a problematic chest.The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
* Serpentshrine Cavern Boss creatures have received additional tuning and polish.
* Arcatraz Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn. Protean Spawn now deal less damage.
* Tempest Keep Mechanar Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
* Caverns of Time: Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded. A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot. Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers. Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
* Karazhan: Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her. Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit. Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance". Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse. Nightbane's Restless Skeletons are now immune to non-holy magical damage. Restless Skeletons no longer have immolation. Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect. Some minor issues with the Library Tomes have been corrected.

Bug Fixes

* Fixed the credits to display properly.

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MessagePublié: 24 Fév 2007 12:39 
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Va savoir ce qu'ils ont dans la tête pour le pretre depuis 6mois c'est nerf sur nerf avec des ultimes talents bien pouri , devenue suxant en pvp et useles en pve , ça donne pas envie de revenir sur mon pretre tout ça!

Sinon j'ai rien a dire je comprend pas l'anglais mais j'avais envie de ouin ouin un peux :lol:


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MessagePublié: 24 Fév 2007 12:39 
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Mais lol :( Je suis d'accord pour me prendre un nerf si au moins ya un fix pour aller avec... On nous vire PoM mais PW:S toujours aussi useless...

Enfin, ya quand meme un buff pour mass dispell... yoohoo (dispel systematique de la bubulle palouf)

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MessagePublié: 24 Fév 2007 15:02 
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http://forums.worldofwarcraft.com/threa ... 7201&sid=1

Et c'est pas fini ! Quelques changements non documentés

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MessagePublié: 24 Fév 2007 17:17 
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2 ans et demi pour mettre thunder clap en stance def moi je dis mais bravo et j'applaudis des 2 mains, également toujours en galére avec la rage on la up on la down on la up on la down........


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MessagePublié: 25 Fév 2007 22:55 
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Par contre, c'est un patch qui réhabilite un peu le wawa def en pvp

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MessagePublié: 25 Fév 2007 23:19 
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Caal a écrit:
Par contre, c'est un patch qui réhabilite un peu le wawa def en pvp


moué lui manque encore un anti-interupt pdt qu'il heal aux bandages... :roll:

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MessagePublié: 26 Fév 2007 13:18 
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Tiens, on parlait justement du mass dipell dans un autre thread ;)

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MessagePublié: 26 Fév 2007 16:51 
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Bin oui, ct tellement normal que du fait qu'il soit capable de dispell des sort spécifique, il les dispell en prio, ct completement inutile qu'il ne le fasse pas :wink:


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MessagePublié: 27 Fév 2007 10:55 
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pour le nerf ombre je vois pas pk en pve spécialement sa fait 2 ans que je joue sans résolution silencieuse pour pve et j'ai jamais eu trop de probleme et tout cas pour le nerf de l'étreinte (que les D&T nous on gracieusement offert avec leur perf de loatheb a 5) c'est vraiment nimp ....


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MessagePublié: 27 Fév 2007 12:06 
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En même temps, comme il y a toujours 2 points de vue, on perd Silent Resolve, mais notre Etreinte génèrera moins d'aggro... =)

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MessagePublié: 27 Fév 2007 12:56 
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Vous oubliez quand même le point le plus important du patch :

Citer:
* Fixed the credits to display properly.


Ya pas à dire, sont forts chez Blizzard :idea:

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MessagePublié: 28 Fév 2007 17:32 
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Au vu de la gueulante des pretres suite à ce nerf auquel tout le monde s'attendait, mais sans contrepartie (scaling de PWS ? Inner fire ? défenses à part fear ?) voici ce qu'on nous propose :

- CD de 10 secondes au lieu de 20 (qui ne commence qu'à partir du premier jump quand meme)
- PWS prendrai 20% au lieu de 10% du +heal en bonus (si vous avez +1000 heal, bravo vous venez de gagner 100hp !)

Bref... perso je level peinard mon mage (26), chose dont j'avai hésité à la sortie de BC. Tant qu'à avoir une classe en carton, autant que ça doit du DPS :mrgreen:

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J'hésite a monté un Chasseur moi :lol:
Mais j'ai bien envie de voir le jeu avant avec Zew, jmamuse bien quand même :wink:


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Gaarv a écrit:
- CD de 10 secondes au lieu de 20 (qui ne commence qu'à partir du premier jump quand meme)
- PWS prendrai 20% au lieu de 10% du +heal en bonus (si vous avez +1000 heal, bravo vous venez de gagner 100hp !)


- "CD de 10 sec etc..." tu parles de quoi?
- PWS aujourd'hui, c'est [1315 + (10% du +heal)] * (1.05 * Nb pts dans Improved PWS), ca fait par exemple pour moi en stuff shad 1570 points absorbés. Après le up, ce sera 1627, soit 57 points de plus.
Mais c'est 57 points de plus toutes les 15 secondes, donc l'apport en PV de PWS dépend de la durée du combat (et les combats d'arene peuvent facilement atteindre 1+ min, un collegue m'a même dit qu'un combat de potes a lui avait duré 17 min, a base de palouf et de druides)

Le gain du UP de PWS en PV en fonction de la durée du combat :
1-15 sec : 11.5% +heal
16-30 sec : 23% +heal
31-45 sec : 34,5% +heal
46-60 sec : 46% +heal

Ca reste un up, quoi. Pour moi, ça représente un up de 57 PV par tranche de 15 secondes de combats, soit 5,7 Endu par tranche de 15 sec
Pour un pretre PVP Holy/Disc avec +1000 en heal, c'est du 100 PV par tranche de 15 secondes.

Mais l'idée, c'est que PWS, c'est 4 cibles par cycle, donc dans mon cas, sur un combat de 1 minute, c'est 800 PV en plus pour la team, rien qu'avec le UP de la 2.0.10

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